|Village In The Park|
|Burning Rome - 6 Amulets - Burning Rome|
The overall intention is impressionistic, something after an exhibition of metal and stone artefacts, and fragments of early writings of which the other half turned to dust. Concrete materials, found sounds, NI Reaktor ensembles, NI Absynth patches, strategies, composition, process, sound collage: 2006.
|Burning Rome - We Considered Ourselves a Civilized Society - Burning Rome|
This is a companion or appendix to "14 Textures". This work is a contemplation about duplication, perserverence, and decay, expressed literally through altered, degraded delay and near repetition, in gross parallel with individual lives, organizations, nations, systems of law, cultures, or forms of life, and theoretical or theological perspective that observes these processes and developments with distant indifference...
|Burning Rome - 14 Textures - Burning Rome|
Musical applications of aesthetic strategies suggested in "Excerpts from Expert Judgement on Markers to Deter Inadvertent Human Intrusion into the Waste Isolation Pilot Plant", Sandia National Laboratories report. Sound synthesis, concrete source materials, signal processing, resynthesis, selection, composition, arrangement, collage, and mixdown: 2001 - 2002. (Mark KOLMAR)
|Ralph LICHTENSTEIGER - Sonorite Sans Memoire I - Ralph LICHTENSTEIGER|
In this set of compositions 'spatial sensation' (in terms of landscape, paysage musicaux) becomes important as in my prior work 'Two Places' (2005). Also the following terms have been guidelines in the process of composition: order/disorder, airy/heavy, voyage, female voice, transitions. In "paysage musicaux [extérieur]" (Track 6) Dr. Karlheinz ESSL's software tool FontanaMixer 1.0 (generative sound environment) was utilized...
|Burning Rome - Surface pt1 - Burning Rome|
Composed and recorded by Mark KOLMAR in 1995. Sound source is an upgraded Digitech GSP-2101 digital signal processor, programmed with custom patches that use feedback paths among factory-provided delay, filter, equalizer, pitch shift, mixer, etc. The seeds are the hum from the tube in the analog pre-amplifier section, and the sound of digital glitch synthesized within the digital section. It was recorded direct to DAT in the order presented, with a minimum of post-editing to adjust on-the-fly ed...